Antimagic Blast, Variant (5e Spell)
A blast of disruptive magic fires outward from you. All spells of 5th level or lower affecting each creature or object within a 30-foot cube originating from you end. For spells of 6th level or higher, the spells themselves must make an ability check against your spell save DC. Each spell rolls a d20 + its level; if it fails, it ends
6th-level Abjuration | |
Casting time: | 1 action |
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Range: | Self (30-foot cube) |
Components: | V, S, M (a mithral coin) |
Duration: | Instantaneous |
If a creature in the blast is capable of casting spells, it is unable to cast spells until the end of your next turn.
Creatures concentrating on spells must make a concentration check against your spell save DC. If they fail, they take 2d10 psychic damage.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the antimagic blast automatically ends the effects of spells on targets in the area if those spell's levels are equal to or less than one less than the level of the spell slot used.
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