Lingering Poison (5e Spell)

You slowly rot the insides of a creature in range. The target must succeed on a Constitution saving throw or take 1d8 poison damage, plus an additional 1d8 poison damage at the end of each of its turns for the duration. After initial damage is dealt, this spell ends if the target has or gains any effect which ends the poisoned condition or grants advantage on saves against poison, such as lesser restoration or an applied antitoxin.

Lingering Poison
2nd-level Necromancy
Casting time: 1 action
Range: 30 feet
Components: V, S
Duration: Concentration, up to 1 minute

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the initial and lingering damage both increase by 1d8 for every three levels above 2nd.


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