True Mind Switch (5e Spell)
You attempt to take control of a nearby living creature, forcing your mind and soul into its body, and its into yours. Choose one creature within range whose challenge rating (or level, if it doesn't have a challenge rating) is less than or equal to your level. That creature makes a Wisdom saving throw. On a failure, your mind possesses the creature's body, and its mind takes over your body. You can call on rudimentary or instinctive knowledge of the target creature, but not acquired or learned knowledge.
9th-level Enchantment | |
Casting time: | 1 minute |
---|---|
Range: | 60 feet |
Components: | V, S |
Duration: | Instantaneous |
You and the target creature each retain your Intelligence, Wisdom, and Charisma scores, hit points, Hit Dice, languages (you do not retain the ability to speak if your new body lacks that capability), proficiencies, class features, and legendary and lair actions (if any). You and the target creature otherwise gain the statistics of your new bodies. Any features which require a certain body part which your new body lacks may be unusable, but you still technically retain that feature.
If the target creature's body dies while you are in it, you die, and the target creature remains alive in your natural body. The opposite is also true if your natural body dies while the target creature's mind is inside it.
As the spell's effect is instantaneous, you and the target creature cannot be forced to return to your natural bodies by means of dispel magic, antimagic field, or a similar effect.
Back to Main Page → 5e Homebrew → Spells → Bard
Back to Main Page → 5e Homebrew → Spells → Sorcerer
Back to Main Page → 5e Homebrew → Spells → Warlock
Back to Main Page → 5e Homebrew → Spells → Wizard