Fallen Meteor (5e Spell)

A bright streak of light that appears in the sky when a meteorite is heated to incandescence in the atmosphere. Your spell conjures a 10 foot wide chunk of burning rock from the sky to any point in range. Each creature within a 30 foot radius of the impact must make a Dexterity saving throw; on a failed save, the creature takes 4d6 bludgeoning damage and 4d6 fire damage, and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.

Fallen Meteor
5th-level evocation (ritual)
Casting time: 1 action
Range: 300 feet
Components: V, S, M (a piece of rock taken from an earth elemental or a piece of of ember from a fire elemental, which the spell consumes)
Duration: Instantaneous

As Ritual. When casting this spell as a ritual, the impact radius increases to 60 feet. The fire and bludgeoning damage both increase to 6d6. On a failed save a creature is both deafened and knocked prone.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, for every level above 5th the impact radius increases by 10 feet and the fire damage increases by 1d6.


Back to Main Page 5e Homebrew Spells Sorcerer
Back to Main Page 5e Homebrew Spells Warlock
Back to Main Page 5e Homebrew Spells Wizard

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.