Glacial Pass (5e Spell)
You cause a 5-foot square of ice shards to rise out of the ground then move in a 30-foot line. Creatures in that line that it passes through to make a Dexterity saving throw, a creature takes 5d8 cold damage on a failed save, or half as much damage on a successful one. The shards leave a wake of ice in their path, causing the ground to become difficult terrain for 1 minute. You may also choose as a reaction to teleport to the location of the shards at anytime, however doing so ends the movement of the spell.
3rd-level evocation | |
Casting time: | Action |
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Range: | Self (30-foot line) |
Components: | V, S, M (a clear gemstone worth at least 10 gp) |
Duration: | Instantaneous |
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.
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