Prismatic Bow (5e Spell)

A magical Longbow appears in your hands. It appears to shimmer with the colors of the rainbow before settling onto the color of the gemstone you used.

Prismatic Bow
5th-level Evocation
Casting time: 1 bonus action
Range: Self
Components: V S M (A arrow head shaped gemstone of the colour you wish to cast. Gemstone must be worth 50gp.)
Duration: Up to an hour, can be dispelled early.

This longbow magically supplies its own arrows that, when fired by you, deal 3d8 Piercing damage on a hit.

You are also able to imbue the arrows with greater damage depending on the color gemstone used.

By expending a level 2 spell slot or greater as a bonus action the drawn arrow takes on a deeper color to match the bow. On a hit the arrow inflicts it's normal 3d8 damage with added effect of the corresponding color below.

Properties


Red: Make a dexterity saving throw, take 6d10 fire damage on a fail, or half as much damage on a success.
Orange: Make a constitution saving throw, target beings to petrify as if by flesh to stone on a fail, has no effect on a success. Can be reversed by a Greater Restoration or 5th Level Dispel Magic.
Yellow: Make a dexterity saving throw, take 6d10 acid damage on a fail, or half as much damage on a success.
Green: Make a constitution saving throw, become poisoned for 3d10 damage at the start of their turn on a fail, or no effect on a success. Repeat saving throw at the end of their turn with a success curing the poison.
Blue: Make a dexterity saving throw, take 6d10 lightning damage on a fail, or half as much damage on a success.
Indigo: Make an intelligence saving throw, target is subject to long-term madness on a fail, no effect on a success.
Violet: Make a charisma saving throw, target is sent to another plane as if by banishment on a fail, no effect on a success.

If you let go of by the weapon it loses its brilliance. It turns dull black and functions as a normal longbow until the you come into contact with it again and it shimmers back to life or until the duration ends and it disappears.


Back to Main Page 5e Homebrew Spells Cleric
Back to Main Page 5e Homebrew Spells Ranger
Back to Main Page 5e Homebrew Spells Sorcerer
Back to Main Page 5e Homebrew Spells Wizard

gollark: Nim.
gollark: There's an array of SQL scripts a bit above it.
gollark: Check out minoteaur's advanced™ migration engine:```nimproc migrate*(db: DbConn) = let currentVersion = fromDbValue(get db.value("PRAGMA user_version"), int) for mid in (currentVersion + 1) .. migrations.len: db.transaction: logger.log(lvlInfo, "Migrating to schema " & $mid) db.execScript migrations[mid - 1] db.exec("PRAGMA user_version = " & $mid) logger.log(lvlDebug, "DB ready")```
gollark: My DB-using projects include all migration capability too, if sometimes limited to a bunch of `CREATE TABLE IF NOT EXISTS` calls, but if I ever *needed* it I would just make them able to call some functions to migrate the rows.
gollark: Well, yes, unless you write an extension for it, but no fixed length ones, and I can just do complex stuff in the program.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.