Frozen Defenses (5e Spell)

You become a statue of ice for a few seconds, nullifying oncoming attacks and chilling nearby creatures to the core.

Frozen Defenses
5th-level Abjuration
Casting time: 1 Reaction, which you take when you are hit by an attack
Range: Self
Components: V,S,M (A tiny silver figurine, worth at least 50 gp, which the spell consumes.)
Duration: Instantaneous

You become a statue of ice. Until the beginning of your next turn you are petrified and have vulnerability to fire damage. This damage resistances from being petrified apply against the triggering attack.

In addition, each creature within 10 feet of you must make a Constitution Saving Throw. The creature that struck you has disadvantage on this saving throw. On a failure, the creature takes 6d6 cold damage, and cannot move. The creature can repeat this saving throw at the beginning of each of its turns to restore its ability to move.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d6 for each slot level above 5th.


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