Spellfire (5e Spell)
You conjure bluish-white arcane fire in the palm of your hand. While holding this, the flames shed bright light for 10 feet and sheds dim light in an additional 10 feet. Objects ignited with this spell last as long as the duration. The spell ends if you dismiss it as an action or if you cast it again.
Evocation cantrip | |
Casting time: | 1 action |
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Range: | Self |
Components: | V, S, M (A pinch of ash) |
Duration: | 10 minutes |
You can also make a ranged attack by hurling the flame at a creature within 60 feet. On a hit, the target takes 1d4 fire damage and is considered ignited by the spell. At the start of each of an ignited creature's turns, they can make a Constitution saving throw. On a failure, they are considered to still be lit. At the end of an ignited creature's turn, they take 1d4 fire damage.
The damage of this spell increases by 1d4 at 5th level (2d4), 11th level (3d4), and 17th level (4d4). The igniting effects of the spell also increases by 1d4 at 5th level (2d4), 11th level (3d4), and 17th level (4d4).
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