Investiture of Green (5e Spell)

Until the spell ends, bits of soil, grass, leaves, and vines spread across your body, and you gain the following benefits:

  • You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
  • You can use your action to cause lashing weeds and vines to sprout from the ground in a 15-foot square starting from a point within 60 feet of you. Each creature in the area must make a Strength saving throw or be restrained by the plants. A creature restrained by this effect can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
  • You can move across difficult terrain made of vegetation without spending extra movement, and you are unaffected by plants that are magically created or manipulated to impede movement, such those created by the entangle spell. You can also pass through plants as if they were air without disturbing them or taking damage from them if they have thorns, spines, or a similar hazard, but you can't end your movement there. If you do so, you are ejected to the nearest unoccupied space, the spell ends, and you are stunned until the end of your next turn.

Investiture of Green
6th-level Transmutation
Casting time: 1 action
Range: Self
Components: V, S
Duration: Concentration, up to 10 minutes

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