Suffocate (5e Spell)

You lift the mote and the air swirls out of it as it teleports the air from a creature's lungs into the Plane of Air and forces them empty. The target must make a Constitution save or begin coughing and hacking forcing it to the ground for the duration. The creature is considered incapacitated for the duration and takes 4d4 necrotic damage at the end of each of its turns. The creature may make an additional Constitution save at the beginning of each of its turns, ending the spell on a success. This spell has no effect on creatures that do not breathe.

Suffocate
6th-level Conjuration
Casting time: 1 action
Range: 150 feet
Components: V, S, M (a mote of earth from the Plane of Air)
Duration: Concentration, up to 1 minute



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