Elemental Weapon, Variant (5e Spell)

You condense on your hand pure elemental power, in a shape of solidified energy. Choose one of the following damage types: acid, cold, fire, lightning, or thunder. At the start of each of your turns, you can change the chosen damage type or the shape of the weapon, for the duration of the spell, without requiring an action.

Elemental Weapon
2nd-level Evocation
Casting time: 1 bonus action
Range: Self
Components: V,S,M(a weapon or natural weapon)
Duration: Concentration, up to 1 minute

You can shape the weapon as any simple or martial weapon of your choice made of the chosen element. This weapon will be considered to be a regular weapon of the chosen shape, and you are proficient with. The damage is the same regardless of the form of the weapon, 2d6 damage from the chosen type, but the elemental weapon will have the properties of the chosen form.

If you drop the weapon or throw it, it dissipates at the end of the turn. Thereafter, while the spell persists, you can use a bonus action to cause the sword to reappear in your hand. A ranged weapon will magically create a piece of elemental ammunition each time you make a ranged attack, ignoring the reload property of weapons.

At Higher Levels. When you cast this spell using a 3rd- or 4th-level spell slot, the damage increases to 3d6. When you cast it using a 5th- or 6th-level spell slot, the damage increases to 4d6. When you cast it using a spell slot of 7th level or higher, the damage increases to 5d6.


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