Incinerating Impacts (5e Spell)

A melee weapon in range begins to visibly glow a dim red color, and its strikes can become empowered with flame. For the duration, the weapon sheds bright light in a 20-foot radius, and dim-light for an additional 20 feet. Whenever a creature uses the Attack action and hits with the weapon, it can use a bonus action to deal an extra 5d6 fire damage to the target of its attack. This bonus action represents a summoning of vigorous spirit to evoke the incinerating flames, usually involving something like clenching fists or shouting a war cry.

Incinerating Impacts
4th-level evocation
Casting time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the fire damage increases by 1d6 for each slot level above 4th.


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