Winds Of Chaos, Mace (5e Spell)
You throw out your mace, pushing you 5 feet from the target, your mace goes hurdling forward to strike the target then returns to you, the target makes a dexterity save or takes wind damage and is pushed 5 feet from you.
This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8) and 17th level (4d8).
Enchantment cantrip | |
Casting time: | 1 action |
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Range: | 60 feet |
Components: | S, M (Mace) |
Duration: | Instantaneous |
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