Winds Of Chaos, Mace (5e Spell)

You throw out your mace, pushing you 5 feet from the target, your mace goes hurdling forward to strike the target then returns to you, the target makes a dexterity save or takes wind damage and is pushed 5 feet from you.
This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8) and 17th level (4d8).


Winds Of Chaos, Mace
Enchantment cantrip
Casting time: 1 action
Range: 60 feet
Components: S, M (Mace)
Duration: Instantaneous

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