Know Thy Foe (5e Spell)

Choose one creature you can see within range. That creature must make a Wisdom saving throw. On a failed save, you learn one immunity or resistance a creature has, the longer you concentrate on creature the more you learn. You can only gain one bit of knowledge per round. On a successful save, the spell fails.

This page is of questionable balance. Reason: Firstly, I don't think the DM should ever be forced to tell a player the specific statistics of a creature: these are abstractions, not things a character would actually know.


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Know Thy Foe
1st-level Divination
Casting time: 1 Action
Range: 30 feet
Components: V,S,M (looking glass)
Duration: Concentration, Up to 10 Minutes

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher you can learn one extra immunity, resistance,or vulnerability per round


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