Magechain (5e Spell)

Binding chains of arcane force materialize and lash themselves to a target within range. The target must succeed on a Dexterity saving throw or be restrained for the duration. At your choice the chains can be anchored deep in the ground. A creature restrained by the chains can use its action to make a Dexterity save against your spell save DC. On a success, it frees itself.

Magechain
1st-level Conjuration
Casting time: 1 action
Range: 90 feet
Components: V, S
Duration: Concentration, up to 1 minute

The chains vibrate with a subtle but powerful hum just under the range of hearing. Human ears cannot detect the sound, but it disturbs concentration, making even innate abilities like a dragon's fire breath or an illithid's plane shift difficult to use. Every time a creature restrained by the chains tries to cast a spell (even one without somatic components) or use a spell-like ability it must make a Constitution saving throw or waste the spell or ability.

If you successfully maintain concentration for the length of the duration, 1 minute, the effect lasts for 24 hours unless dispelled or until you dismiss it as an action. The target can make a new escape attempt once every hour.

At Higher Levels. When you cast this spell using a spell slot of 2 or higher you can target one additional creature for each slot level above 1st. The targets must be within 30 feet of each other when you cast the spell.


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