Death Armor (5e Spell)

You shroud yourself and up to five other creatures within range in protective energy. An affected creature gains 4 temporary hit points for every five points of damage dealt to it until the spell ends. The temporary hit points last for the duration of the spell.

Death Armor
4th-level necromancy
Casting time: 1 action
Range: 60 feet
Components: V, S, M (a small piece of iron or steel)
Duration: Concentration, up to 1 minute

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the temporary hit points granted by this spell increase by 1 for each slot level above 4th.


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