Death Armor (5e Spell)
You shroud yourself and up to five other creatures within range in protective energy. An affected creature gains 4 temporary hit points for every five points of damage dealt to it until the spell ends. The temporary hit points last for the duration of the spell.
4th-level necromancy | |
Casting time: | 1 action |
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Range: | 60 feet |
Components: | V, S, M (a small piece of iron or steel) |
Duration: | Concentration, up to 1 minute |
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the temporary hit points granted by this spell increase by 1 for each slot level above 4th.
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