Call Guardian (5e Spell)
You summon a creature with a Challenge Rating of 10 or lower, which appears in an unoccupied space within range. The creature is bound to an area no more than 300 feet across; it will not voluntarily leave the limits of the area, and should it be forced out of the area it will vanish and reappear within the boundaries of the area 1 round later. The creature guards the area and defends itself from hostile creatures; you can give it further instructions on how exactly it guards the area and how it responds to creatures entering the area. For example, you can order it to attack certain types of creatures on sight, allow other creatures to pass without bothering them, or give a verbal warning to creatures which enter the area and only attack when they refuse to leave.
7th-level Conjuration | |
Casting time: | 10 minutes |
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Range: | 120 feet |
Components: | V, S, M (a diamond worth 5,000 gp, which the spell consumes) |
Duration: | Instantaneous |
Regardless of the senses the creature normally has, it possess blindsight and truesight to a range of 120 feet.
If the creature is reduced to 0 hit points, it does not die; instead, it merely fades away, "respawning" within the area after 1d4 days with all its hit points restored. The creature disappears for good after a year and a day.
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