Exsanguinate (5e Spell)

You point your hand at a creature within range and attempt to drain it of its vital fluid. The target must make a Constitution saving throw.
On a failed save, the target has their blood drained from their body taking 2d10 necrotic damage and must repeat the save on each of your turns for the duration.
On a successful save, the target takes half as much damage and the spell ends. The spell also ends if the target is ever outside the spell’s range or if it has total cover from you.
If the target drops to 0 hit points before this spell ends, you can use your action on a subsequent turn of yours to drain a new creature.
If a creature does not have blood nor ichor, this spell has no effect on them.

Exsanguinate
3rd-level Transmutation
Casting time: 1 action
Range: 30 feet
Components: V, S
Duration: Concentration, up to 1 minute

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd.


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