Mind Scour (5e Spell)

One creature of your choice within range must make a Wisdom saving throw. On a failure, you enter the mind of that creature and learn everything that that creature knows. You can add, modify, or erase memories as you see fit and alter emotions, opinions, and even alignment. When you are done, you can leave the creature insane or seemingly unaffected, without any memory of the intrusion. The effects of this spell can be undone only by a wish spell or divine intervention.

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(3 votes)

Mind Scour
9th-level Enchantment
Casting time: 1 action
Range: 180 ft.
Components: V, S
Duration: Instantaneous

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