Finger of Chaos (5e Spell)

You point your finger at a target in range and black flames emerge from the ground. The target must make a Constitution saving throw. On a failed save, the target takes 3d8 damage of a type chosen by the castor by choosing the number of one of the dice to set the damage type according to the table.

  • 1 - Acid
  • 2 - Cold
  • 3 - Fire
  • 4 - Force
  • 5 - Lightning
  • 6 - Poison
  • 7 - Psychic
  • 8 - Thunder
Finger of Chaos
1st-level Enchantment
Casting time: 1 action
Range: 90 feet
Components: S, M (any kind of ring)
Duration: Instantaneous

At Higher Levels. When you cast this spell using a spell slot of 2th level or higher, the damage increases by 1d8 for each slot level above 1st.


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