SRD:Equipment

This material is published under the OGL

About Equipment

Wealth and Money
Weapons
Weapons
Weapon Categories
Weapon Qualities
Weapon Descriptions
Masterwork Weapons
Armor
Armor
Armor Qualities
Armor Descriptions
Masterwork Armor
Armor for Unusual Creatures
Getting Into and Out of Armor
Goods and Services
Adventuring Gear
Special Substances and Items
Tool and Skill Kits
Clothing
Food, Drink, and Lodging
Mounts and Related Gear
Transport
Spellcasting and Services
Poisons
Special Materials
Adamantine
Alchemical Silver
Cold Iron
Deep Crystal
Mundane Crystal
Darkwood
Dragonhide
Mithral
Magic Items
Psionic Items

Equipment

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This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
gollark: Yes, there is seemingly slowdown in the actual hardware, but progress on software stuff and lots of interesting new approaches to hardware.
gollark: Yes, I know, it's very exciting.
gollark: We got blue LEDs (→ LED lighting) and lithium ion batteries (→ ~every portable device and now cars) within about the same timeframe, I think.
gollark: (Specifically the replies to those)
gollark: (What advancements? See here (yes, I know, twitter, but the answers are good): https://mobile.twitter.com/jasoncrawford/status/1230975051916169217 https://mobile.twitter.com/josephflaherty/status/1230972996061450241 )
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