SRD:Heavy Crossbow

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Crossbow, Heavy
Simple One-Handed Projectile
Critical: 1920/×2
Range Increment: 120 ft.
Type: Piercing
Hardness: 5
SizeCost1DamageWeight1hp
Fine*1d3*1
Diminutive*1d4*1
Tiny*1d6*1
Small50 gp1d84 lb.2
Medium50 gp1d108 lb.5
Large100 gp2d816 lb.10
Huge*3d8*20
Gargantuan*4d8*40
Colossal*6d8*80
  1. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.

Description

You draw a heavy crossbow back by turning a small winch. Loading a heavy crossbow is a full-round action that provokes attacks of opportunity.

Normally, operating a heavy crossbow requires two hands. However, you can shoot, but not load, a heavy crossbow with one hand at a –4 penalty on attack rolls. You can shoot a heavy crossbow with each hand, but you take a penalty on attack rolls as if attacking with two one-handed weapons. This penalty is cumulative with the penalty for one-handed firing.

Enhancements

Heavy Crossbow Material Enhancements
MaterialAverageMasterwork1HardnesshpSpecial
Steel and Wood50 gp350 gp55
Adamantine3,050 gp56
Deep Crystal1,050 gp1015Psionic
Mundane Crystal350 gp812No rusting, not metal
Darkwood430 gp551/2 weight
Iron, Coldn/an/an/an/a
Mithraln/an/an/a
Silver, Alchemicaln/an/an/an/a
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
Magical/Psionic Weapon Enhancements
Bonus ValueAdditional Cost1Hardness Increase2Additional hp2
+1+2,000 gp+2+10
+2+8,000 gp+4+20
+3+18,000 gp+6+30
+4+32,000 gp+8+40
+5+50,000 gp+10+50
+6+72,000 gp3+12+60
+7+98,000 gp3+14+70
+8+128,000 gp3+16+80
+9+162,000 gp3+18+90
+10+200,000 gp3+20+100
+11 or more+ bonus squared
× 20,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See Also


Back to Main Page 3.5e Open Game Content System Reference Document Weapons

Open Game Content (place problems on the discussion page).
This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
gollark: Would still probably cost more in electricity than you get from it?
gollark: That is almost certainly not profitable.
gollark: In that case I doubt you can increase the power much. Without breaking/damaging the diode.
gollark: This poses an interesting philosophical question: if you take a laser pointer, replace all the components, then build a new laser pointer from the removed components, which (if any) is the original laser pointer?
gollark: I see. Kind of confusing to equate them when you're talking about them going up/down, is all.
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