SRD:Nunchaku

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Nunchaku
Exotic Light Melee
Critical: ×2
Range Increment:
Type: Bludgeoning
Hardness: 5
SizeCost1DamageWeight1hp
Fine*1*1
Diminutive*1d2*1
Tiny*1d3*1
Small2 gp1d41 lb.1
Medium2 gp1d62 lb.2
Large4 gp1d84 lb.4
Huge*2d6*8
Gargantuan*3d6*16
Colossal*4d6*32
  1. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.

Description

The nunchaku is a special monk weapon. This designation gives a monk wielding a nunchaku special options. With a nunchaku, you get a +2 bonus on opposed attack rolls made to disarm an enemy (including the roll to avoid being disarmed if such an attempt fails).

Enhancements

Nunchaku Material Enhancements
MaterialAverageMasterwork1HardnesshpSpecial
Wood2 gp302 gp52
Adamantinen/an/an/a
Deep Crystal1,002 gp106Psionic
Mundane Crystal302 gp85No rusting, not metal
Darkwood322 gp521/2 weight
Iron, Coldn/an/an/an/a
Mithraln/an/an/a
Silver, Alchemicaln/an/an/an/a
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
Magical/Psionic Weapon Enhancements
Bonus ValueAdditional Cost1Hardness Increase2Additional hp2
+1+2,000 gp+2+10
+2+8,000 gp+4+20
+3+18,000 gp+6+30
+4+32,000 gp+8+40
+5+50,000 gp+10+50
+6+72,000 gp3+12+60
+7+98,000 gp3+14+70
+8+128,000 gp3+16+80
+9+162,000 gp3+18+90
+10+200,000 gp3+20+100
+11 or more+ bonus squared
× 20,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See Also


Back to Main Page 3.5e Open Game Content System Reference Document Weapons

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