SRD:Greataxe

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Greataxe
Martial Two-Handed Melee
Critical: ×3
Range Increment:
Type: Slashing
Hardness: 5
SizeCost1DamageWeight1hp
Fine*1d4*1
Diminutive*1d6*1
Tiny*1d8*2
Small20 gp1d106 lb.5
Medium20 gp1d1212 lb.10
Large40 gp3d624 lb.20
Huge*4d6*40
Gargantuan*6d6*80
Colossal*8d6*160
  1. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.

Enhancements

Greataxe Material Enhancements
MaterialAverageMasterwork1HardnesshpSpecial
Steel20 gp320 gp510
Adamantine3,020 gp513Bypass hardness less than 20
Deep Crystal1,020 gp1030Psionic
Mundane Crystal320 gp825No rusting, not metal
Darkwoodn/an/an/a
Iron, Cold40 gp340 gp510Magical enchantments cost an additional 2,000 gp.
Mithral6,020 gp5101/2 weight
Silver, Alchemical200 gp500 gp8101 damage
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
Magical/Psionic Weapon Enhancements
Bonus ValueAdditional Cost1Hardness Increase2Additional hp2
+1+2,000 gp+2+10
+2+8,000 gp+4+20
+3+18,000 gp+6+30
+4+32,000 gp+8+40
+5+50,000 gp+10+50
+6+72,000 gp3+12+60
+7+98,000 gp3+14+70
+8+128,000 gp3+16+80
+9+162,000 gp3+18+90
+10+200,000 gp3+20+100
+11 or more+ bonus squared
× 20,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See Also


Back to Main Page 3.5e Open Game Content System Reference Document Weapons

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