SRD:Cold Warding (Epic Armor Enhancement)
Cold Warding
The armor absorbs the first 50 points of cold damage per round that the wearer would normally take (similar to the resist energy spell).
Caster Level: 21st; Prerequisites: Craft Magic Arms and Armor, Craft Epic Magic Arms and Armor, protection from energy; Market Price: +6 bonus.
Back to Main Page → 3.5e Open Game Content → System Reference Document → Magic Items
gollark: Top 500 seems basically impossible, since there are a lot of nations and all.
gollark: Also sports are banned for some reason? I don't know why I picked that.
gollark: Notelia has somehow ended up with capitalism but basically no employment and extremely high tax.
gollark: I think Notelia tried that for a bit but it went horribly wrong somehow.
gollark: Though I have the *opposite* employment figure there, probably due to the heavy automation.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.