SRD:Chain Shirt

This material is published under the OGL
Chain Shirt [Light ]
Maximum Dex Bonus: +4
Armor Check Penalty: 2
Arcane Spell Failure Chance: 20%
Hardness: 10
SizeCostArmor
Bonus
WeightHit
Points
HumanoidNonhumanoid
Fine50 gp100 gp+22-1/2 lb.1
Diminutive50 gp100 gp+22-1/2 lb.2
Tiny50 gp100 gp+22-1/2 lb.5
Small100 gp200 gp+412-1/2 lb.10
Medium100 gp200 gp+425 lb.20
Large200 gp400 gp+450 lb.40
Huge400 gp800 gp+4125 lb.80
Gargantuan800 gp1,600 gp+4200 lb.160
Colossal1,600 gp3,200 gp+4300 lb.320
Speed
Base20 ft.30 ft.40 ft.50 ft.60 ft.70 ft.80 ft.90 ft.100 ft.
Armored20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.

Description/Notes

A chain shirt comes with a steel cap.

Enhancements

These are the prices for this item when made with specific materials or enhancements.

Chain Shirt Material Enhancements
MaterialCost1HardnessHit PointsSpecial
Steel250 gp1020
Adamantine5,100 gp2026Grants wearer DR 1/—
Crystal, Deep1,100 gp1020No rusting
Crystal, Mundane250 gp816No rusting
Dragonhiden/an/an/a
Mithral1,100 gp1520Half weight,
increased max Dex bonus (+2),
reduced armor check penalty (3; min 0),
reduced arcane spell failure chance (10%)
  1. The given costs include the masterwork component. The armor check penalties for masterwork armor and shields are lessened by 1, except mithral. The armor check penalties for mithril armor and shields are reduced by 3.
Magical/Psionic Armor and Shield Enhancements
Bonus ValueAdditional CostHardness Increase1Additional hp1
+1+1,000 gp+2+10
+2+4,000 gp+4+20
+3+9,000 gp+6+30
+4+16,000 gp+8+40
+5+25,000 gp+10+50
+6+36,000 gp2+12+60
+7+49,000 gp2+14+70
+8+64,000 gp2+16+80
+9+81,000 gp2+18+90
+10+100,000 gp2+20+100
+11 or more+ bonus squared
× 10,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Unlike the additional cost, the increase to the armor or shield's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  2. If the armor or shield has a magical bonus greater than +5 or a special ability worth more than +5, then it's epic. Multiply magic cost by 10.

Back to Main Page 3.5e Homebrew Equipment Magical Armor Enhancements

See Also


Back to Main Page 3.5e Open Game Content System Reference Document Armor

Open Game Content (place problems on the discussion page).
This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
gollark: Also, I think using the numbering system is kind of a bad idea.
gollark: You can probably shorten it a bit.
gollark: I don't know.
gollark: Okay, I can agree with that.
gollark: <@330678593904443393> How's this:"Add a rule section: 13 PropertiesA property is a value associated with each player, similarly to quantities but without type restrictions.By default any unique property added to the game: • applies to all players, • is instatiated at "" (the empty string)"
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