SRD:Light Mace

This material is published under the OGL
Mace, Light
Simple Light Melee
Critical: ×2
Range Increment:
Type: Bludgeoning
Hardness: 10
SizeCost1DamageWeight1hp
Fine*1*1
Diminutive*1d2*1
Tiny*1d3*2
Small5 gp1d42 lb.5
Medium5 gp1d64 lb.10
Large10 gp1d88 lb.20
Huge*2d6*40
Gargantuan*3d6*80
Colossal*4d6*160
  1. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.

Enhancements

Light Mace Material Enhancements
MaterialAverageMasterwork1HardnesshpSpecial
Steel5 gp305 gp1010
Adamantine3,005 gp2013Bypass hardness less than 20
Deep Crystal1,005 gp1010Psionic
Mundane Crystal305 gp88No rusting, not metal
Darkwoodn/an/an/a
Iron, Cold10 gp310 gp1010Magical enchantments cost an additional 2,000 gp.
Mithral2,005 gp15101/2 weight
Silver, Alchemical25 gp325 gp861 damage
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
Magical/Psionic Weapon Enhancements
Bonus ValueAdditional Cost1Hardness Increase2Additional hp2
+1+2,000 gp+2+10
+2+8,000 gp+4+20
+3+18,000 gp+6+30
+4+32,000 gp+8+40
+5+50,000 gp+10+50
+6+72,000 gp3+12+60
+7+98,000 gp3+14+70
+8+128,000 gp3+16+80
+9+162,000 gp3+18+90
+10+200,000 gp3+20+100
+11 or more+ bonus squared
× 20,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See Also


Back to Main Page 3.5e Open Game Content System Reference Document Weapons

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