SRD:Longsword

This material is published under the OGL
Longsword
Martial One-Handed Melee
Critical: 1920/×2
Range Increment:
Type: Slashing
Hardness: 10
SizeCost1DamageWeight1hp
Fine*1d2*1
Diminutive*1d3*1
Tiny*1d4*1
Small15 gp1d62 lb.2
Medium15 gp1d84 lb.5
Large30 gp2d68 lb.10
Huge*3d6*20
Gargantuan*4d6*40
Colossal*6d6*80
  1. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.

Enhancements

Longsword Material Enhancements
MaterialAverageMasterwork1HardnesshpSpecial
Steel15 gp315 gp105
Adamantine3,015 gp206Bypass hardness less than 20
Deep Crystal1,015 gp105Psionic
Mundane Crystal315 gp84No rusting, not metal
Darkwoodn/an/an/a
Iron, Cold30 gp330 gp105Magical enchantments cost an additional 2,000 gp.
Mithral2,015 gp1551/2 weight
Silver, Alchemical105 gp405 gp811 damage
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
Magical/Psionic Weapon Enhancements
Bonus ValueAdditional Cost1Hardness Increase2Additional hp2
+1+2,000 gp+2+10
+2+8,000 gp+4+20
+3+18,000 gp+6+30
+4+32,000 gp+8+40
+5+50,000 gp+10+50
+6+72,000 gp3+12+60
+7+98,000 gp3+14+70
+8+128,000 gp3+16+80
+9+162,000 gp3+18+90
+10+200,000 gp3+20+100
+11 or more+ bonus squared
× 20,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See Also


Back to Main Page 3.5e Open Game Content System Reference Document Weapons

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