SRD:Special Materials

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Special Materials

In addition to magic items created with spells, some substances have innate special properties.

If you make a suit of armor or weapon out of more than one special material, you get the benefit of only the most prevalent material. However, you can build a double weapon with each head made of a different special material.

Special Weapons Materials

Each of the special materials described below has a definite game effect. Some creatures have damage reduction based on their creature type or core concept. Some are resistant to all but a special type of damage, such as that dealt by evil-aligned weapons or bludgeoning weapons. Others are vulnerable to weapons of a particular material. Characters may choose to carry several different types of weapons, depending upon the campaign and types of creatures they most commonly encounter.


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gollark: The expected value of demanding for communism appears substantially lower than that of actually helping people with malaria.
gollark: Yet they do not do this, and instead ineffectually demand communism which would totally make everything great and wonderful.
gollark: Consider: the people complaining about wanting communism could probably work in a well-paying job, obtain money, and donate it to effective charities like the Against Malaria Foundation.
gollark: Capitalism seems to be doing a fairly okay job of satisfying the values of, well, people in places with more resources, and apparently most people's values don't actually involve helping people they don't directly interact with because humans are bad.
gollark: From what I do know of Marx, he ends up just making up an analysis framework to get the results he wants out of analyzing things.
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