3e SRD:Whip
This material is published under the OGL |
| |||||||||
Cost | Damage | Weight | |||||||
---|---|---|---|---|---|---|---|---|---|
1 gp | 1d2S | 2 lb. |
Description
The whip deals subdual damage. It deals no damage to any creature with even a +1 armor bonus or at least a +3 natural armor bonus. Although the whip is kept in hand, treat it as a projectile weapon with a maximum range of 15 feet and no range penalties.
Because the whip can wrap around an enemy's leg or other limb, trip attacks can be made with it. If a character is tripped during the trip attempt, the whip can be dropped to avoid being tripped.
When using a whip, add a +2 bonus on the opposed attack roll when attempting to disarm an opponent (including the roll to keep from being disarmed if the character fails to disarm the opponent).
Back to Main Page → 3e Open Game Content → System Reference Document → Equipment → Weapons
gollark: <#477912057560432680> possibly
gollark: Those are somewhat different and I don't massively like DLCs.
gollark: My view is that a paid for game shouldn't have any microtransactions.
gollark: Really should have bought an RX 570, in hindsight.
gollark: I have a Ryzen 3 1200 and Nvidia's EXTREMELY POWERFUL GTX 1050.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.