3e SRD:Halberd

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Halberd
Martial Large Melee
Critical: ×3
Range Increment:
Type: (P&S)
CostDamageWeight
10 gp1d1015 lb.

Description

Normally, a character strikes with the halberd's axe head, but the spike on the end is useful against charging opponents. Because of the hook on the back of the halberd, a character can use it to make trip attacks. If a character is tripped during his or her own trip attempt, the halberd can be dropped to avoid being tripped.



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gollark: I got 4 diamonds one time, then the TBM ran out of fuel and I left.
gollark: Yes.
gollark: Thoughts? Is this *too* cheaty?
gollark: Given that our slag production makes *about* one per ten seconds (probably less), and 12.8 units of 5 coal would be needed for 1 diamond, we could get one diamond every two minutes or so.
gollark: I figured out a terrible, terrible (in the sense of being slightly cheaty) way to get diamonds:1. hook up slag production to thermal centrifuge (there's a 1 slag -> tiny gold dust + 5 coal dust recipe)2. feed coal to compactor (makes compressed coal balls; without this it would need flint, but that's easy too)3. compress the coal ball into a ... compressed coal ball4. compress the compressed coal balls into a coal chunk (usually this would require obsidian, iron or bricks, but the compactor skips that too - obsidian is automateable easily but with large power input, though)5. compress coal chunk into diamond
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