3e SRD:Melee Weapon
Melee Weapons
3
- Armor Spikes
- Arrows
- Axe, Orc Double
- Axe, Throwing
- Battleaxe
- Bolts, Crossbow
- Chain, Spiked
- Club
- Dagger
- Dagger, Punching
- Falchion
- Flail, Dire
- Flail, Heavy
- Flail, Light
- Gauntlet
- Gauntlet, Spiked
- Glaive
- Greataxe
- Greatclub
- Greatsword
- Guisarme
- Halberd
- Halfspear
- Hammer, Light
- Handaxe
- Javelin
- Kama
- Katana
- Kukri
- Kusari-gama
- Lance, Heavy
- Lance, Light
- Longspear
- Longsword
- Mace, Heavy
- Mace, Light
- Morningstar
- Nunchaku
- Pick, Heavy
- Pick, Light
- Quarterstaff
- Ranseur
- Rapier
- Sap
- Scimitar
- Scythe
- Shield Spikes
- Shortspear
- Siangham
- Sickle
- Sword, Bastard
- Sword, Short
- Sword, Two-Bladed
- Trident
- Unarmed Strike
- Wakizashi
- Waraxe, Dwarven
- Warhammer
Back to Main Page → 3e Open Game Content → System Reference Document → Equipment → Weapons
gollark: It's entirely possible that the universe is totally apiodeterministic.
gollark: Also, you can somewhat observe randomness by running statistical tests on large volumes of output.
gollark: Sorry, nucleus, not particle.
gollark: As in, physics doesn't know of a way to tell if a given particle will decay in a given amount of time, it can just estimate a probability.
gollark: I mean, radioactive decay is currently entirely unpredictable.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.