SRD:Heavy Mace

This material is published under the OGL
Mace, Heavy
Simple One-Handed Melee
Critical: ×2
Range Increment:
Type: Bludgeoning
Hardness: 10
SizeCost1DamageWeight1hp
Fine*1d2*1
Diminutive*1d3*2
Tiny*1d4*5
Small12 gp1d64 lb.10
Medium12 gp1d88 lb.20
Large24 gp2d616 lb.40
Huge*3d6*80
Gargantuan*4d6*160
Colossal*6d6*320
  1. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.

Enhancements

Heavy Mace Material Enhancements
MaterialAverageMasterwork1HardnesshpSpecial
Steel12 gp312 gp1020
Adamantine3,012 gp2026Bypass hardness less than 20
Deep Crystal1,012 gp1020Psionic
Mundane Crystal312 gp816No rusting, not metal
Darkwoodn/an/an/a
Iron, Cold24 gp324 gp1020Magical enchantments cost an additional 2,000 gp.
Mithral4,012 gp15201/2 weight
Silver, Alchemical102 gp402 gp861 damage
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
Magical/Psionic Weapon Enhancements
Bonus ValueAdditional Cost1Hardness Increase2Additional hp2
+1+2,000 gp+2+10
+2+8,000 gp+4+20
+3+18,000 gp+6+30
+4+32,000 gp+8+40
+5+50,000 gp+10+50
+6+72,000 gp3+12+60
+7+98,000 gp3+14+70
+8+128,000 gp3+16+80
+9+162,000 gp3+18+90
+10+200,000 gp3+20+100
+11 or more+ bonus squared
× 20,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See Also


Back to Main Page 3.5e Open Game Content System Reference Document Weapons

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