SRD:Light Shield

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Light Shield
Martial Light Melee
Critical: ×2
Range Increment:
Type: Bludgeoning
Shield Bonus: +1
Maximum Dex Bonus:
Armor Check Penalty: 1
Arcane Spell Failure Chance: 5%
Hardness (Steel): 10
Hardness (Wood): 5
SizeCostDamageWeighthp
SteelWoodSteelWoodSteelWood
Fine4 gp 5 sp1 gp 5 sp3/5 lb.1/2 lb.11
Diminutive4 gp 5 sp1 gp 5 sp3/5 lb.1/2 lb.11
Tiny4 gp 5 sp1 gp 5 sp13/5 lb.1/2 lb.21
Small9 gp3 gp1d23 lb.2-1/2 lb.53
Medium9 gp3 gp1d36 lb.5 lb.107
Large18 gp6 gp1d412 lb.10 lb.2014
Huge36 gp12 gp1d630 lb.25 lb.4028
Gargantuan72 gp24 gp1d848 lb.40 lb.8056
Collossal144 gp48 gp2d672 lb.60 lb.160112

Description

You strap a shield to your forearm and grip it with your hand. A light shield’s weight lets you carry other items in that hand, although you cannot use weapons with it.

Wooden or Steel: Wooden and steel shields offer the same basic protection, though they respond differently to special attacks.

Shield Bash Attacks: You can bash an opponent with a light shield, using it as an off-hand weapon instead of using it for defense. Used this way, a light shield is a martial bludgeoning weapon. For the purpose of penalties on attack rolls, treat a light shield as a light weapon. If you use your shield as a weapon, you lose its AC bonus until your next action (usually until the next round). An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.

Enhancements

Shield Spikes

When added to your shield, these spikes turn it into a martial piercing weapon that increases the damage dealt by a shield bash as if the shield were designed for a creature one size category larger than you. Otherwise, attacking with a spiked shield is like making a shield bash attack.

Table: Light Spiked Shield Damage
FineDiminutiveTinySmallMediumLargeHugeGargantuanColossal
11d21d31d41d61d82d63d6

An enhancement bonus on a spiked shield does not improve the effectiveness of a shield bash made with it, but a spiked shield can be made into a magic weapon in its own right.

Compared to a regular light shield, a light spiked shield costs 10 gp more and is 5 lb. heavier.

Light Shield Material Enhancements
MaterialAverageMasterwork1HardnesshpSpecial
Steel9 gp159 gp1010
Wood3 gp153 gp57
Adamantine2,009 gp2013Bypass hardness less than 20
Deep Crystal1,003 gp1021Psionic
Mundane Crystal153 gp817No rusting, not metal
Darkwood203 gp571/2 weight
Dragonhide306 gp107Usable by druids
Iron, Cold18 gp168 gp1010Magical enchantments cost an additional 2,000 gp.
Mithral1,009 gp15101/2 weight, no arcane spell failure chance
Silver, Alchemical29 gp179 gp831 damage
  1. Unlike other weapons, shields do not gain an enhancement bonus on attack rolls from being masterwork quality. Instead their armor check penalties are lessened by 1.
Magical/Psionic Weapon Enhancements
Bonus ValueAdditional Cost1Hardness Increase2Additional hp2
+1+2,000 gp+2+10
+2+8,000 gp+4+20
+3+18,000 gp+6+30
+4+32,000 gp+8+40
+5+50,000 gp+10+50
+6+72,000 gp3+12+60
+7+98,000 gp3+14+70
+8+128,000 gp3+16+80
+9+162,000 gp3+18+90
+10+200,000 gp3+20+100
+11 or more+ bonus squared
× 20,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.
Magical/Psionic Armor and Shield Enhancements
Bonus ValueAdditional CostHardness Increase1Additional hp1
+1+1,000 gp+2+10
+2+4,000 gp+4+20
+3+9,000 gp+6+30
+4+16,000 gp+8+40
+5+25,000 gp+10+50
+6+36,000 gp2+12+60
+7+49,000 gp2+14+70
+8+64,000 gp2+16+80
+9+81,000 gp2+18+90
+10+100,000 gp2+20+100
+11 or more+ bonus squared
× 10,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Unlike the additional cost, the increase to the armor or shield's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  2. If the armor or shield has a magical bonus greater than +5 or a special ability worth more than +5, then it's epic. Multiply magic cost by 10.

Back to Main Page 3.5e Homebrew Equipment Magical Armor Enhancements

See Also


Back to Main Page 3.5e Open Game Content System Reference Document Armor

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