SRD:Repeating Crossbow Bolts

This material is published under the OGL
Bolts, Repeating Crossbow (5, Heavy and Light)
Ammunition
Critical:
Range Increment:
Type:
Hardness: 5
SizeCost1DamageWeight1hp1
Fine***
Diminutive***
Tiny***
Small1 gp1/2 lb.*
Medium1 gp1 lb.*
Large2 gp2 lb.*
Huge***
Gargantuan***
Colossal***
  1. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.

Description

A repeating crossbow bolt used as a melee weapon is treated as a light improvised weapon (–4 penalty on attack rolls) and deals damage as a dagger of its size (crit ×2). Repeating crossbow bolts come in a wooden case that holds 5. A bolt that hits its target is destroyed; one that misses has a 50% chance of being destroyed or lost.

Prices and weights are for five bolts.

Enhancements

Heavy and Light Repeating Crossbow Bolt Material Enhancements
MaterialAverageMasterwork1Hardnesshp2Special
Steel and Wood1 gp31 gp5*
Adamantine301 gp5*Bypass hardness less than 20
Deep Crystal101 gp10*Psionic
Mundane Crystal31 gp8*No rusting, not metal
Darkwood41 gp5*1/2 weight
Iron, Cold2 gp32 gp5*Magical enchantments cost an additional 200 gp.
Mithral501 gp5*1/2 weight
Silver, Alchemical11 gp41 gp5*1 damage
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
  2. For values marked with an asterisk, the SRD gives neither this value nor a means to determine it.
Magical/Psionic Weapon Enhancements
Bonus ValueAdditional Cost1Hardness Increase2Additional hp2
+1+200 gp+2+10
+2+800 gp+4+20
+3+1,800 gp+6+30
+4+3,200 gp+8+40
+5+5,000 gp+10+50
+6+7,200 gp3+12+60
+7+9,800 gp3+14+70
+8+12,800 gp3+16+80
+9+16,200 gp3+18+90
+10+20,000 gp3+20+100
+11 or more+ bonus squared
× 2,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Increase total cost for magical enhancement by 40 gp per unit for cold iron ammunition.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See Also


Back to Main Page 3.5e Open Game Content System Reference Document Weapons

Open Game Content (place problems on the discussion page).
This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
gollark: of course, supreme R U S T does not.
gollark: * C(++)
gollark: The C++ one stands a significantly greater chance of having security problems and memory management issues.
gollark: Ah. Hmm. It is apparently now 152KB because dependencies or something, oh well.
gollark: My web application's only 110KB (minified, not gzipped)!
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