SRD:Rapier

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Rapier
Martial One-Handed Melee
Critical: 1820/×2
Range Increment:
Type: Piercing
Hardness: 10
SizeCost1DamageWeight1hp
Fine*1*1
Diminutive*1d2*1
Tiny*1d3*1
Small20 gp1d41 lb.2
Medium20 gp1d62 lb.5
Large40 gp1d84 lb.10
Huge*2d6*20
Gargantuan*3d6*40
Colossal*4d6*80
  1. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.

Description

You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a rapier sized for you, even though it isn’t a light weapon for you. You can’t wield a rapier in two hands in order to apply 1-1/2 times your Strength bonus to damage.

Enhancements

Rapier Material Enhancements
MaterialAverageMasterwork1HardnesshpSpecial
Steel20 gp320 gp105
Adamantine3,020 gp206Bypass hardness less than 20
Deep Crystal1,020 gp105Psionic
Mundane Crystal320 gp84No rusting, not metal
Darkwoodn/an/an/a
Iron, Cold40 gp340 gp105Magical enchantments cost an additional 2,000 gp.
Mithral1,020 gp1551/2 weight
Silver, Alchemical110 gp410 gp811 damage
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
Magical/Psionic Weapon Enhancements
Bonus ValueAdditional Cost1Hardness Increase2Additional hp2
+1+2,000 gp+2+10
+2+8,000 gp+4+20
+3+18,000 gp+6+30
+4+32,000 gp+8+40
+5+50,000 gp+10+50
+6+72,000 gp3+12+60
+7+98,000 gp3+14+70
+8+128,000 gp3+16+80
+9+162,000 gp3+18+90
+10+200,000 gp3+20+100
+11 or more+ bonus squared
× 20,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See Also


Back to Main Page 3.5e Open Game Content System Reference Document Weapons

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