SRD:Repeating Heavy Crossbow

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Crossbow, Repeating Heavy
Exotic One-Handed Projectile
Critical: 19–20/×2
Range Increment: 120 ft.
Type: Piercing
Hardness: 5
SizeCost1DamageWeight1hp
Fine*1d3*1
Diminutive*1d4*1
Tiny*1d6*1
Small400 gp1d86 lb.2
Medium400 gp1d1012 lb.5
Large800 gp2d824 lb.10
Huge*3d8*20
Gargantuan*4d8*40
Colossal*6d8*80
  1. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.

Description

The repeating heavy crossbow holds 5 crossbow bolts. As long as it holds bolts, you can reload it by pulling the reloading lever (a free action). Loading a new case of 5 bolts is a full-round action that provokes attacks of opportunity.

You can fire a repeating crossbow with one hand or fire a repeating crossbow in each hand in the same manner as you would a normal heavy crossbow. However, you must fire the weapon with two hands in order to use the reloading lever, and you must use two hands to load a new case of bolts.

Enhancements

Repeating Heavy Crossbow Material Enhancements
MaterialAverageMasterwork1HardnesshpSpecial
Steel and Wood400 gp700 gp55
Adamantine3,400 gp56
Deep Crystal1,400 gp1015Psionic
Mundane Crystal700 gp812No rusting, not metal
Darkwood820 gp551/2 weight
Iron, Coldn/an/an/an/a
Mithraln/an/an/a
Silver, Alchemicaln/an/an/an/a
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
Magical/Psionic Weapon Enhancements
Bonus ValueAdditional Cost1Hardness Increase2Additional hp2
+1+2,000 gp+2+10
+2+8,000 gp+4+20
+3+18,000 gp+6+30
+4+32,000 gp+8+40
+5+50,000 gp+10+50
+6+72,000 gp3+12+60
+7+98,000 gp3+14+70
+8+128,000 gp3+16+80
+9+162,000 gp3+18+90
+10+200,000 gp3+20+100
+11 or more+ bonus squared
× 20,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See Also


Back to Main Page 3.5e Open Game Content System Reference Document Weapons

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