SRD:Buckler

This material is published under the OGL
Buckler [Shield ]
Maximum Dex Bonus:
Armor Check Penalty: 1
Arcane Spell Failure Chance: 5%
Hardness: 10
SizeCostShield
Bonus
WeightHit
Points
Fine7 gp 5 sp+11/2 lb.1
Diminutive7 gp 5 sp+11/2 lb.1
Tiny7 gp 5 sp+11/2 lb.1
Small15 gp+12-1/2 lb.2
Medium15 gp+15 lb.5
Large30 gp+110 lb.10
Huge60 gp+125 lb.20
Gargantuan120 gp+140 lb.40
Colossal240 gp+160 lb.80

Notes

This small metal shield is worn strapped to your forearm. You can use a bow or crossbow without penalty while carrying it. You can also use your shield arm to wield a weapon (whether you are using an off-hand weapon or using your off hand to help wield a two-handed weapon), but you take a –1 penalty on attack rolls while doing so. This penalty stacks with those that may apply for fighting with your off hand and for fighting with two weapons. In any case, if you use a weapon in your off hand, you don’t get the buckler’s AC bonus for the rest of the round.

You can’t bash someone with a buckler.

Enhancements

These are the prices for this item when made with specific materials or enhancements.

Buckler Material Enhancements
MaterialCost1HardnessHit PointsSpecial
Steel165 gp105
Adamantine2,150 gp206
Crystal, Deep1,150 gp105No rusting
Crystal, Mundane165 gp84No rusting
Darkwoodn/an/an/a
Dragonhide330 gp101Usable by druids
Mithral1,150 gp155Half weight,
if present, increased max Dex bonus (+2),
reduced armor check penalty (3; min 0),
reduced arcane spell failure chance (10%)
  1. The given costs include the masterwork component. The armor check penalties for masterwork armor and shields are lessened by 1, except mithral. The armor check penalties for mithril armor and shields are reduced by 3.
Magical/Psionic Armor and Shield Enhancements
Bonus ValueAdditional CostHardness Increase1Additional hp1
+1+1,000 gp+2+10
+2+4,000 gp+4+20
+3+9,000 gp+6+30
+4+16,000 gp+8+40
+5+25,000 gp+10+50
+6+36,000 gp2+12+60
+7+49,000 gp2+14+70
+8+64,000 gp2+16+80
+9+81,000 gp2+18+90
+10+100,000 gp2+20+100
+11 or more+ bonus squared
× 10,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Unlike the additional cost, the increase to the armor or shield's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  2. If the armor or shield has a magical bonus greater than +5 or a special ability worth more than +5, then it's epic. Multiply magic cost by 10.

Back to Main Page 3.5e Homebrew Equipment Magical Armor Enhancements

See Also


Back to Main Page 3.5e Open Game Content System Reference Document Armor

Open Game Content (place problems on the discussion page).
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