SRD:Longspear

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Longspear
Simple Two-Handed Melee
Critical: ×3
Range Increment:
Type: Piercing
Hardness: 5
SizeCost1DamageWeight1hp
Fine*1d2*1
Diminutive*1d3*1
Tiny*1d4*2
Small5 gp1d64-1/2 lb.5
Medium5 gp1d89 lb.10
Large10 gp2d618 lb.20
Huge*3d6*40
Gargantuan*4d6*80
Colossal*6d6*160
  1. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.

Description

A longspear has reach. You can strike opponents 10 feet away with it, but you can’t use it against an adjacent foe. If you use a ready action to set a longspear against a charge, you deal double damage on a successful hit against a charging character.

Enhancements

Longspear Material Enhancements
MaterialAverageMasterwork1HardnesshpSpecial
Steel and Wood5 gp305 gp510
Adamantine3,005 gp513Bypass hardness less than 20
Deep Crystal1,005 gp1030Psionic
Mundane Crystal305 gp825No rusting, not metal
Darkwood395 gp5101/2 weight
Iron, Cold10 gp310 gp510Magical enchantments cost an additional 2,000 gp.
Mithraln/an/an/a
Silver, Alchemical185 gp485 gp5101 damage
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
Magical/Psionic Weapon Enhancements
Bonus ValueAdditional Cost1Hardness Increase2Additional hp2
+1+2,000 gp+2+10
+2+8,000 gp+4+20
+3+18,000 gp+6+30
+4+32,000 gp+8+40
+5+50,000 gp+10+50
+6+72,000 gp3+12+60
+7+98,000 gp3+14+70
+8+128,000 gp3+16+80
+9+162,000 gp3+18+90
+10+200,000 gp3+20+100
+11 or more+ bonus squared
× 20,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See Also


Back to Main Page 3.5e Open Game Content System Reference Document Weapons

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