SRD:Battleaxe

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Battleaxe
Martial One-Handed Melee
Critical: ×3
Range Increment:
Type: Slashing
Hardness: 5
SizeCost1DamageWeight1hp
Fine*1d2*1
Diminutive*1d3*1
Tiny*1d4*1
Small10 gp1d63 lb.2
Medium10 gp1d86 lb.5
Large20 gp2d612 lb.10
Huge*3d6*20
Gargantuan*4d6*40
Colossal*6d6*80
  1. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.

Enhancements

Battleaxe Material Enhancements
MaterialAverageMasterwork1HardnesshpSpecial
Steel10 gp310 gp55
Adamantine3,010 gp56Bypass hardness less than 20
Deep Crystal1,010 gp1015Psionic
Mundane Crystal310 gp812No rusting, not metal
Darkwoodn/an/an/a
Iron, Cold20 gp320 gp55Magical enchantments cost an additional 2,000 gp.
Mithral3,010 gp551/2 weight
Silver, Alchemical100 gp400 gp551 damage
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
Magical/Psionic Weapon Enhancements
Bonus ValueAdditional Cost1Hardness Increase2Additional hp2
+1+2,000 gp+2+10
+2+8,000 gp+4+20
+3+18,000 gp+6+30
+4+32,000 gp+8+40
+5+50,000 gp+10+50
+6+72,000 gp3+12+60
+7+98,000 gp3+14+70
+8+128,000 gp3+16+80
+9+162,000 gp3+18+90
+10+200,000 gp3+20+100
+11 or more+ bonus squared
× 20,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See Also


Back to Main Page 3.5e Open Game Content System Reference Document Weapons

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