3e SRD:Scythe
This material is published under the OGL |
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Cost | Damage | Weight | |||||||
---|---|---|---|---|---|---|---|---|---|
18 gp | 2d4 | 12 lb. |
Description
While it resembles the standard farm implement of the same name, this scythe is balanced and strengthened for war. The design of the scythe focuses tremendous force on the sharp point as well as allowing devastating slashes with the blade edge.
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gollark: Well, this was for ND research, and I didn't want to refresh random eggs constantly.
gollark: ```javascript// ==UserScript==// @name DC Egg Time Getter// @namespace http://tampermonkey.net/// @match https://dragcave.net/view/*// @grant none// ==/UserScript==function getCapture(text, regex, def) { const result = text.match(regex); if (result === null || result === undefined) { if (def === undefined) { throw new Error("Text did not match regex."); } else { return def; } } else { return result[1]; }}const text = document.body.textContent;const days = parseInt(getCapture(text, /in: (\d+) day/, 0));const hours = parseInt(getCapture(text, /and (\d+) hour/, 0));const allHours = (days * 24) + hours;const storage = window.localStorage;const lastTime = storage.remainingTime;console.log("Time Remaining:", allHours);// check for low-ER timesif (allHours < 72) { console.log("Egg/Hatchling in low ER!"); if (lastTime !== allHours.toString()) { const d = new Date(); localStorage.changeTime = d.getTime().toString(); console.log("WAS", lastTime, "NOW", allHours) console.log("Hour Change Time FOUND!"); } else { storage.remainingTime = allHours; setTimeout(() => window.location.reload(), 2000); }}```Probably suboptimal, but I was in a hurry.
gollark: It worked quite well, though I did have to manually narrow them down a bit.
gollark: To get around all the work of refreshing for an hour, I made a userscript to refresh every few seconds and check if the time changes.
gollark: I did *almost* that.
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