SRD:Two-Bladed Sword

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Sword, Two-Bladed
Exotic Two-Handed Melee
Critical: 1920/×2
Range Increment:
Type: Slashing
Hardness: 10
SizeCost1DamageWeight1hp
Fine*1d2/1d2*1
Diminutive*1d3/1d3*1
Tiny*1d4/1d4*2
Small100 gp1d6/1d65 lb.5
Medium100 gp1d8/1d810 lb.10
Large200 gp2d6/2d620 lb.20
Huge*3d6/3d6*40
Gargantuan*4d6/4d6*80
Colossal*6d6/6d6*160
  1. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.

Description

A two-bladed sword is a double weapon. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. A creature wielding a two-bladed sword in one hand can’t use it as a double weapon—only one end of the weapon can be used in any given round.

Enhancements

Two-Bladed Sword Material Enhancements
MaterialAverageMasterwork1HardnesshpSpecial
Steel100 gp700 gp1010
Adamantine6,100 gp2013Bypass hardness less than 20
Deep Crystal2,100 gp1010Psionic
Mundane Crystal700 gp88No rusting, not metal
Darkwoodn/an/an/a
Iron, Cold200 gp800 gp1010Magical enchantments cost an additional 2,000 gp.
Mithral5,100 gp15101/2 weight
Silver, Alchemical280 gp880 gp831 damage
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
Magical/Psionic Weapon Enhancements
Bonus ValueAdditional Cost1Hardness Increase2Additional hp2
+1+2,000 gp+2+10
+2+8,000 gp+4+20
+3+18,000 gp+6+30
+4+32,000 gp+8+40
+5+50,000 gp+10+50
+6+72,000 gp3+12+60
+7+98,000 gp3+14+70
+8+128,000 gp3+16+80
+9+162,000 gp3+18+90
+10+200,000 gp3+20+100
+11 or more+ bonus squared
× 20,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
    This is the extra cost of enchanting only one head. Calculate the extra cost as if each head were a separate weapon.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See Also


Back to Main Page 3.5e Open Game Content System Reference Document Weapons

Open Game Content (place problems on the discussion page).
This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
gollark: (I was reminded of this because IIRC helium is found as a byproduct when extracting natural gas)
gollark: The US apparently messed up management of its helium reserve somehow, so there's a shortage or something.
gollark: I wonder if there are alternative sources for helium now.
gollark: "We"?
gollark: Sure, but in my case it's helpful if it at least has a large battery and stuff, and I don't want to carry three things around.
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