SRD:Alchemical Silver
Silver, Alchemical
A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes.
On a successful attack with a silvered weapon, the wielder takes a –1 penalty on the damage roll (with the usual minimum of 1 point of damage). The alchemical silvering process can’t be applied to nonmetal items, and it doesn’t work on rare metals such as adamantine, cold iron, and mithral.
Alchemical silver has 10 hit points per inch of thickness and hardness 8.
Type of Alchemical Silver Item | Item Cost Modifier |
---|---|
Ammunition | +2 gp |
Light weapon | +20 gp |
One-handed weapon, or one head of a double weapon | +90 gp |
Two-handed weapon, or both heads of a double weapon | +180 gp |
Back to Main Page → 3.5e Open Game Content → System Reference Document → Equipment
gollark: greetings.
gollark: You're *probably* prematurely optimizing, and smart compilers might do it for you anyway.
gollark: This is called "loop unrolling" and while it technically might be, please don't it would make your code look bad.
gollark: Interesting.
gollark: Maybe in fifty years. Although it would probably be possible to train a neural network or something on it *now*.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.