SRD:Gauntlet

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Gauntlet
Simple Unarmed Light Melee
Critical: ×2
Range Increment:
Type: Bludgeoning
Hardness: 10
SizeCost1DamageWeight1hp1
Fine***
Diminutive***
Tiny*1**
Small2 gp1d21/2 lb.*
Medium2 gp1d31 lb.*
Large4 gp1d42 lb.*
Huge*1d6**
Gargantuan*1d8**
Colossal*2d6**
  1. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.

Description

This metal glove lets you deal lethal damage rather than nonlethal damage with unarmed strikes. A strike with a gauntlet is otherwise considered an unarmed attack. The cost and weight given are for a single gauntlet. Medium and heavy armors (except breastplate) come with gauntlets.

Enhancements

Gauntlet Material Enhancements
MaterialAverageMasterwork1Hardnesshp2Special
Steel2 gp302 gp10*
Adamantine3,002 gp20*Bypass hardness less than 20
Deep Crystal1,002 gp10*Psionic
Mundane Crystal302 gp8*No rusting, not metal
Darkwoodn/an/an/a
Iron, Cold4 gp304 gp10*Magical enchantments cost an additional 2,000 gp.
Mithral502 gp15*1/2 weight
Silver, Alchemical22 gp322 gp8*1 damage
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
  2. For values marked with an asterisk, the SRD gives neither this value nor a means to determine it.
Magical/Psionic Weapon Enhancements
Bonus ValueAdditional Cost1Hardness Increase2Additional hp2
+1+2,000 gp+2+10
+2+8,000 gp+4+20
+3+18,000 gp+6+30
+4+32,000 gp+8+40
+5+50,000 gp+10+50
+6+72,000 gp3+12+60
+7+98,000 gp3+14+70
+8+128,000 gp3+16+80
+9+162,000 gp3+18+90
+10+200,000 gp3+20+100
+11 or more+ bonus squared
× 20,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See Also


Back to Main Page 3.5e Open Game Content System Reference Document Weapons

Open Game Content (place problems on the discussion page).
This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
gollark: Now to waste another 3 or so diamonds on moar tracks.
gollark: Maybe I can "fix" it by adding an extra `sleep` at the end or something.
gollark: My code waits `((length / 6000) / speed) - 2` seconds, then inefficiently checks the position of the tape every 0.05 seconds to see if it's hit the end.
gollark: I found that it reads 6000 bytes a second.
gollark: I'm not sure if it's that they're written to the tapes that way, or whether my code for determining the end of a track is a bit broken.
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