3e SRD:Armor Spikes

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Armor Spikes
Martial Tiny
Critical: ×2
Range Increment:
Type: Piercing
CostDamageWeight
+50gp1d6+10lb.

Description

Spikes can be added to armor. They deal 1d6 points of piercing damage (X2 crit) with a successful grapple attack. The spikes count as a martial weapon. If a character is not proficient with them, the character suffers a -4 penalty on grapple checks when trying to use them. A regular melee attack (or off-hand attack) can be made with the spikes, and they count as a light weapon in this case.

An enhancement bonus on a suit of armor does not improve the spikes' effectiveness, but the spikes can be made into magic weapons in their own right.


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gollark: Really? Because apparently post-viral fatigue happens with the flu sometimes.
gollark: Biology is messy and complicated.
gollark: Sure. That doesn't mean people know all the causes.
gollark: I don't think it's known at this time. Lingering organ damage, virus sticking around somehow, same sort of thing as "post-viral fatigue" (something something immune system), maybe.
gollark: People have looked into it. It apparently exists. I'm not sure what you want them to do.
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