SRD:Light Hammer
This material is published under the OGL |
| |||||||||||
Size | Cost1 | Damage | Weight1 | hp | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Fine | * | — | * | 1 | |||||||
Diminutive | * | 1 | * | 1 | |||||||
Tiny | * | 1d2 | * | 1 | |||||||
Small | 1 gp | 1d3 | 1 lb. | 1 | |||||||
Medium | 1 gp | 1d4 | 2 lb. | 2 | |||||||
Large | 2 gp | 1d6 | 4 lb. | 4 | |||||||
Huge | * | 1d8 | * | 8 | |||||||
Gargantuan | * | 2d6 | * | 16 | |||||||
Colossal | * | 3d6 | * | 32 | |||||||
|
Enhancements
Material | Average | Masterwork1 | Hardness | hp | Special |
---|---|---|---|---|---|
Steel and Wood | 1 gp | 301 gp | 5 | 2 | — |
Adamantine | — | 3,001 gp | 5 | 2 | Bypass hardness less than 20 |
Deep Crystal | — | 1,001 gp | 10 | 6 | Psionic |
Mundane Crystal | — | 301 gp | 8 | 5 | No rusting, not metal |
Darkwood | — | n/a | n/a | n/a | — |
Iron, Cold | 2 gp | 302 gp | 5 | 2 | Magical enchantments cost an additional 2,000 gp. |
Mithral | — | 1,001 gp | 5 | 2 | 1/2 weight |
Silver, Alchemical | 21 gp | 321 gp | 5 | 2 | −1 damage |
|
Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
---|---|---|---|
+1 | +2,000 gp | +2 | +10 |
+2 | +8,000 gp | +4 | +20 |
+3 | +18,000 gp | +6 | +30 |
+4 | +32,000 gp | +8 | +40 |
+5 | +50,000 gp | +10 | +50 |
+6 | +72,000 gp3 | +12 | +60 |
+7 | +98,000 gp3 | +14 | +70 |
+8 | +128,000 gp3 | +16 | +80 |
+9 | +162,000 gp3 | +18 | +90 |
+10 | +200,000 gp3 | +20 | +100 |
+11 or more | + bonus squared × 20,000 gp | + enhancement bonus × 2 | + enhancement bonus × 10 |
|
See Also
Back to Main Page → 3.5e Open Game Content → System Reference Document→ Weapons
gollark: Is "finger" a metaphor for "things which are not actually fingers"?
gollark: I'm not looking at any fingers. Except possibly my own, since they are in front of me when I use a keyboard. Unless you count the kermit's in the thumbnail.
gollark: > the idea that we need to do better than someone else at what they did to get more recognition or money than themI mean, you don't, you can do... different things, if people prefer them.
gollark: Although I only ever ended up writing something like one nontrivial Rust program.
gollark: I mostly end up thinking the same thing, which is why my complex stuff is primarily done in TypeScript, but for things when performance matters I do use Rust.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.