SRD:Heavy Shield

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Heavy Shield
Martial One-Handed Melee
Critical: ×2
Range Increment:
Type: Bludgeoning
Shield Bonus: +2
Maximum Dex Bonus:
Armor Check Penalty: 2
Arcane Spell Failure Chance: 15%
Hardness (Steel): 10
Hardness (Wood): 5
SizeCostDamageWeighthp
SteelWoodSteelWoodSteelWood
Fine10 gp3 gp 5 sp1-1/2 lb.1 lb.11
Diminutive10 gp3 gp 5 sp11-1/2 lb.1 lb.21
Tiny10 gp3 gp 5 sp1d21-1/2 lb.1 lb.53
Small20 gp7 gp1d37-1/2 lb.5 lb.107
Medium20 gp7 gp1d415 lb.10 lb.2015
Large40 gp14 gp1d630 lb.20 lb.4030
Huge80 gp28 gp1d875 lb.50 lb.8060
Gargantuan160 gp56 gp2d6120 lb.80 lb.160120
Colossal320 gp112 gp3d6180 lb.120 lb.320240

Description

You strap a shield to your forearm and grip it with your hand. A heavy shield is so heavy that you can’t use your shield hand for anything else.

Wooden or Steel: Wooden and steel shields offer the same basic protection, though they respond differently to special attacks.

Shield Bash Attacks: You can bash an opponent with a heavy shield, using it as an off-hand weapon. Used this way, a heavy shield is a martial bludgeoning weapon. For the purpose of penalties on attack rolls, treat a heavy shield as a one-handed weapon. If you use your shield as a weapon, you lose its AC bonus until your next action (usually until the next round). An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.

Enhancements

Shield Spikes: When added to your shield, these spikes turn it into a martial piercing weapon that increases the damage dealt by a shield bash as if the shield were designed for a creature one size category larger than you. Otherwise, attacking with a spiked shield is like making a shield bash attack.

Table: Heavy Spiked Shield Damage
FineDiminutiveTinySmallMediumLargeHugeGargantuanColossal
11d21d31d41d61d82d63d64d6

An enhancement bonus on a spiked shield does not improve the effectiveness of a shield bash made with it, but a spiked shield can be made into a magic weapon in its own right.

Compared to a regular heavy shield, a heavy spiked shield costs 10 gp more and is 5 lb. heavier.

Heavy Shield Material Enhancements
MaterialAverageMasterwork1HardnesshpSpecial
Steel20 gp170 gp1020
Wood7 gp157 gp515
Adamantine2,020 gp2026Bypass hardness less than 20
Deep Crystal1,007 gp1045Psionic
Mundane Crystal153 gp837No rusting, not metal
Darkwood257 gp5151/2 weight
Dragonhide314 gp1015Usable by druids
Iron, Cold40 gp190 gp1020Magical enchantments cost an additional 2,000 gp.
Mithral1,020 gp15201/2 weight, no arcane spell failure chance
Silver, Alchemical110 gp260 gp861 damage
  1. Unlike other weapons, shields do not gain an enhancement bonus on attack rolls from being masterwork quality. Instead their armor check penalties are lessened by 1.
Magical/Psionic Weapon Enhancements
Bonus ValueAdditional Cost1Hardness Increase2Additional hp2
+1+2,000 gp+2+10
+2+8,000 gp+4+20
+3+18,000 gp+6+30
+4+32,000 gp+8+40
+5+50,000 gp+10+50
+6+72,000 gp3+12+60
+7+98,000 gp3+14+70
+8+128,000 gp3+16+80
+9+162,000 gp3+18+90
+10+200,000 gp3+20+100
+11 or more+ bonus squared
× 20,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.
Magical/Psionic Armor and Shield Enhancements
Bonus ValueAdditional CostHardness Increase1Additional hp1
+1+1,000 gp+2+10
+2+4,000 gp+4+20
+3+9,000 gp+6+30
+4+16,000 gp+8+40
+5+25,000 gp+10+50
+6+36,000 gp2+12+60
+7+49,000 gp2+14+70
+8+64,000 gp2+16+80
+9+81,000 gp2+18+90
+10+100,000 gp2+20+100
+11 or more+ bonus squared
× 10,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Unlike the additional cost, the increase to the armor or shield's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  2. If the armor or shield has a magical bonus greater than +5 or a special ability worth more than +5, then it's epic. Multiply magic cost by 10.

Back to Main Page 3.5e Homebrew Equipment Magical Armor Enhancements

See Also


Back to Main Page 3.5e Open Game Content System Reference Document Armor

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