SRD:Reach Weapon
Reach Weapons
Glaives, guisarmes, lances, longspears, ranseurs, spiked chains, and whips are reach weapons. A reach weapon is a melee weapon that allows its wielder to strike at targets that aren’t adjacent to him or her. Most reach double the wielder’s natural reach, meaning that a typical Small or Medium wielder of such a weapon can attack a creature 10 feet away, but not a creature in an adjacent square. A typical Large character wielding a reach weapon of the appropriate size can attack a creature 15 or 20 feet away, but not adjacent creatures or creatures up to 10 feet away.
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gollark: I think many are (bleh) C++ now.
gollark: I said "it might be better not to", not "ALL NON-C GAMES ARE GARBAGE".
gollark: Older MC versions used to be sensible and still in Java, but they mucked it up because now it allocates hilarious amounts of objects for no good reason.
gollark: People *do* write games in higher-level languages, even though maybe it would be better to not do that.
gollark: But it's a popular one.
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