SRD:Club

This material is published under the OGL
Club
Simple One-Handed Thrown Melee
Critical: ×2
Range Increment: 10 ft.
Type: Bludgeoning
Hardness: 5
SizeCostDamageWeight1hp
Fine1*1
Diminutive1d2*1
Tiny1d3*1
Small1d41-1/2 lb.2
Medium1d63 lb.5
Large1d86 lb.10
Huge2d6*20
Gargantuan3d6*40
Colossal4d6*80
  1. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.

Enhancements

Club Material Enhancements
MaterialAverageMasterwork1HardnesshpSpecial
Wood300 gp55
Adamantinen/an/an/a
Deep Crystal1,000 gp1015Psionic
Mundane Crystal300 gp812No rusting, not metal
Darkwood330 gp551/2 weight
Iron, Coldn/an/an/an/a
Mithraln/an/an/a
Silver, Alchemicaln/an/an/an/a
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
Magical/Psionic Weapon Enhancements
Bonus ValueAdditional Cost1Hardness Increase2Additional hp2
+1+2,000 gp+2+10
+2+8,000 gp+4+20
+3+18,000 gp+6+30
+4+32,000 gp+8+40
+5+50,000 gp+10+50
+6+72,000 gp3+12+60
+7+98,000 gp3+14+70
+8+128,000 gp3+16+80
+9+162,000 gp3+18+90
+10+200,000 gp3+20+100
+11 or more+ bonus squared
× 20,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See Also


Back to Main Page 3.5e Open Game Content System Reference Document Weapons

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