SRD:Triple-Throw (Epic Weapon Enhancement)

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Triple-Throw

This special ability can only be placed on a weapon that can be thrown. (If this property is rolled for a weapon that cannot be thrown, reroll.) A triple-throw weapon creates two duplicates of itself when thrown. Both the original and the duplicate weapons attack separately (at the same attack bonus). Regardless of the success of any of the attacks, the duplicates immediately disappear after the attack is completed. Any bonuses on damage due to accuracy or precision (including those from sneak attacks, the Precise Shot feat, or the ranger’s favored enemy bonus) apply only to the original weapon’s damage, not to the duplicates.

Caster Level: 21st; Prerequisites: Craft Magic Arms and Armor, Craft Epic Magic Arms and Armor, shades; Market Price: +6 bonus.


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gollark: I refuse.
gollark: This is using a "state monad", which is basically just what Haskell does because they wanted mutable variables but different somehow.
gollark: Less ironically, it's basically a purely functional way to, well, sequence actions which operate on state, sort of thing.
gollark: It's a monoid in the category of endofunctors.
gollark: Yes, that's right, I KNOW APPROXIMATELY HOW A STATE MONAD WORKS.
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